Although I probably won't fix them in the near future, I will write them down in a to-do-list for when I have more time. You don't need to credit me if you use these graphics, but I won't stop you if you doįeel free to post here about any issues you have with these tiles. Repost and edit as much as you want, but please link back to this thread if possible. You can also download all tilesets and characters at once in the archive " XP Graphics for VX Ace".įree for commercial and non-commercial use in any RPG Maker engine, as long as you legally own RPG Maker XP. The zip archive " XP Characters for VX Ace" below contains all XP character graphics ready for use in VX Ace (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ). XP_to_Ace_017-MineTown01 a.png and XP_to_Ace_017-MineTown01 b.png, respectively. Some of the original tilesheets are split into two VX Ace tilesheets those are named e.g. the 50 XP tilesheets reformatted for VX Ace they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for VX Ace" below contains: (And yes, I have missed a few corner pieces, but I'm too lazy to fix that now ) Still, if you want to use these tiles in VX Ace, you might want to edit some of the tilesheets to add overlapping versions if you need them. The map above was made with just the tilesheets linked below, without any events to replace the missing upper layer. Make our Own Game - Tutorial Series Bonus. These tiles are rather difficult to use in VX Ace since the engine only has one upper layer (MV and XP both have two), but it's not impossible. Need some help creating tiles in the same style as RPG Maker VX Ace Lunareas here to help. (Please note that you must own RPG Maker XP in order to use these tiles.) There are still some issues with them, especially the autotiles, but I won't have time to fix them in the near future. As of now, I only rearranged the tiles so that they can theoretically be used in RPG Maker VX Ace. I still had the 32x32 pixel versions of the reformatted tiles, so I thought I might as well share them here.They can be used in VX Ace or in MV with a plugin to change the tile size. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago (they can be found here). Find game assets tagged hospital, RPG Maker and Tileset like Kauzz Free Tiles I (32x32), KR Modern Hospital Tileset for RPGs on itch.io, the indie game hosting marketplace. It will show a picture on screen that overlaps EVERYTHING else, except the message box and menus.(Download links at the bottom of the post) KR Modern Hospital Tileset for RPGs19.99. The final layer is the 'show picture' option. People use the event graphic option to add certain overlapping objects (like trees). Event graphics are the fifth layer, they will overlap all of the tiles in the tileset. These tiles will replace each other if you put two objects on top of each other, but will overlap all autotiles and parallax images. Layer three includes TileA3 and TileA4 (but they don't support transparency). Then comes TileA1, TileA2 and TileA5 - that's the second layer (or usually the first layer if you don't use a parallax image). Parallax pictures are the very first layer in RPG Maker.
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